Hi I am shilkhar , very much new to Polycount, and this z my first post here, I am very much interested in character modeling ...n i m already pretty much into sculpting as well. so anyone here please help me out and tell me whats d best way to create a character for game.. from scratch .. Sculpt, retotpology, uv layouts, Baking and texturing etc etc .. when to do what ? I am confused among so many diff. pipelines.. please guide me.. I'll b grateful to you... well take a look at what I am creating right now... please comment and help me so that I can proceed.. with a good approach.
- Thanks
Shikhar || 3D Artist
Replies
My current favorite char is Cody, might start working on him. But im not to good with characters.
And the order you said (Sculpt,Retopology,Uv Mapping, texturing) is a quite common one.
There can be some changes like making a basemesh in Max,XSI,Maya etc. before Sculpting.
The baking process should be done between uv and texturing(if you see this as part of texturing, nevermind this)
Edit:
The head is rather small btw.
To clarify this:
You bake out your maps after the UV Mapping step.
For a more detailed explanation look into your Thread in the Technical Section.
http://www.polycount.com/forum/showthread.php?t=73619
-Thanks
guess thats a thing for adam, it works in the preview
will send him a link
Thanks, on it!
you apologized for your bad grammar in a post chock full of "m" and "u"
the sculpt is looking pretty good, not a bad way to start a polycount career, art wise that is.
'nice sculpt' and then a paragraph about his typing is completely useless to anyone who needs critique on his work. Better to type like a 13 year old than to critique like one.
His body is pretty good, like it was said, but his face is too 'dry'. In the game it is more meaty, plump and more round. He has a very strong jaw line (in the original) and a defined nose, but apart from that, we should not see soo much scull under his skin.
Keep at it,
Gera
and I am happy that you people are appreciating my work, Thanks for this and apologies for those badly abbreviated words.. I will post the rectified sculpt soon, as per your suggestions . actually there is not a proper reference of his face that I could find, every version has some changes to his looks . I think I should work on his "street Fighter- 4" looks.. please suggest .
- Thanks
This is what I remember from the posters and imaged I have seen:
Of course, there are many different pictures, some are skinnier, some are more square in shape, but overall, I feel this is the more "naturalistic" one, unless you want to work from this:
which was art limited by the amount of pixels they can put on screen and the TV quality.
Gera
@Nerf Bat Ninja ha ha... Nice one. Now I definitely need to work on it, I do not want him to resemble this guy for sure.. Thanks for your comment buddy.
Imo the Ingame face looks kinda funky, but yeah his chinbones are bigger and gives a moore bulky impression.
@gera: lol that super street fighter 2 avatar looks horrible. haha